Yep, when KLS implemented Atk and Accuracy, I asked if leaving them set to 0 would effect DPS, and the answer was no. Both are calculated by the attack code already, you just couldn't edit them in the DB. Log parsing confirmed this. With that in mind, it's completely possible that setting a low value for each will lower the output, and not add a bonus to it. (You would be overwriting the value calculated by the server, not adding to it)
It does bother me that both fields are 0, but I haven't updated them for two main reasons. One, as mentioned above, I'd like to see the combat code stabilize first (in that I'm told, OK I'm done tweaking go ahead and update the DB) Also, based on feedback from the players on TGC and logs I've parsed, I'm not convinced it's a huge issue. The DPS for the most part is in line with the DPS at this era in EQ's history (PoP/LoY)
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