well guys there is a TINY problem with this.
since an average DB user has NO IDEA what is default ATK and AR of any given npc is, using those fields in DB as substitute is esentily shooting in the dark.
Esentialy if i want to alter any npc atk or ar i have to sit down and first calculate these default values for any npc to be altered, to figure out what to put into those fields to ahcive my goal - which is kidn of counter productive.
Can we ask KLS to re-code this implementation so values placed into ATk and AR fields are ADDED to the npc DEFAULT values calculated based on his level/class/stats? This would be much more reasonable, cuase basing on npc default performace we can then tune him up or down (+ or -) wihout actualy needing to figure what his defaull values are
Otherwise I can spend whole day seting NPC to 10,100, 500, 750, and not seeing any improvement cuase his default performance is apparently 27k or something...
would not you agree its a better way to implement this feature?
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