well yeah I saw that one.
I see what you saying.
I didn't even know that there is a defaull min/max dmg calculations been done, since I always used my own dmg values for mobs since originals that were in DB (live-like) were way to much for a decent solo encounter trash mobs. So I was building them from scratch so to say to being with
As far as ATK/AR goes, I guess same apparoch could be applied, except its prabobly not as critical compared to min/max dmg caps when it comes to players survival.
Again the idea is to minimaze "extra research" done by the DB user, such as need to know mobs atk/ar ahead of the time (using by hand calculations or that spreadsheet you mentioned) to tune it up or down a little.
And yes if game/db/or side program could automaticly show you pre-calculated Ar/ATK wihout need to consult with the spreadsheet all the time- that would be great. Like #npcstats you mentioned
PS. Another great thing is to be able to alter PLAYER'S ATK/AR bonuses per class from coded in defaults. Could go long way of customizing/tuning classes
on each specific server
