Well you're right, I didn't see his post about the perl script when I wrote mine. But I knew about the perl script and it wasn't hitting the perl event -- if it didn't get to call that Message_StringID(). I had to change my code to remove the single "if" statement because it wasn't ever going to get to the message if it was locked and you had no way of opening it.
So I went to Paineel, by creating an Erudite, I figured he'd get his newb key, nope. Had to look it up in the database. Key #6378 will open the elevator, and attaches to keyring properly. Key 6379 is the hole key, and adds to keyring too. Now I destroy both keys after using them, and he still can open those doors.
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