Thread: Zone Instancing
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  #23  
Old 09-17-2008, 01:17 PM
Kagatob
Sarnak
 
Join Date: Sep 2008
Location: New England
Posts: 39
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Quote:
Originally Posted by ChaosSlayer View Post
even on 50 men server instancign has its uses.
for exmaple i like to have Time B to be only doable once a week. (to enforce item rarity), but this means that only 1 raid total can ever do it. and if server has say 5 guilds - you not gona see your turn in in less than a month.

if i increse Time repop rate by once a day - which ever guild plays at earlier hours- can do Time EVERY DAY, and then you never gona get a chance to raid it, until every single twink and their dog in their guild has every single drop

thats where instancing comes in friendly. each guild can have their own once a week run

WHile i myself prefer to keep loot zones contested, when it comes to doign quest/progression raids -repop timers suck when you have to wait a week to do a progression flagging
I can understand that for progression and big events like PoTime, I was talking more about people grinding their AAs, Leveling and spending 90% of their time in said instances to do such things. When LDoN released on live, the decrease in community was palpable.
Besides, who says you can't simply inforce that everyone who is able to go to Time gets a chance just by saying, ok you had your shot, next guild please.
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