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Old 09-22-2008, 08:53 AM
Cantus
Fire Beetle
 
Join Date: Sep 2008
Location: New York
Posts: 18
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Quote:
Originally Posted by ChaosSlayer View Post
Just one minor note - does your code can handle things for levels BEYOND 80?
Some of runing servers with max level of 100+ or even higher - would be nice if these things would keep scaling up and don't just become broken at 70 or 80 =)
Hi, ChaosSlayer!

I apologize. I've played only on The Grand Creation (level cap 65), so I didn't have an idea of how many other servers there were out there with a higher level cap.

Currently, in most cases, this function stops increasing damage bonuses for 2H weapons beyond their value at level 80. That is not ideal for servers with a level cap of 100+. However, it is still FAR better than the way things are currently, so I would recommend not waiting to get these changes added to the next build.

That does not prevent us from adding in support for toons level 81+ in the future! I will work on that for you.

Just so you know: in this function, I, and the folks that helped me, focused on returning damage bonuses that were exactly what they should be on Live. I can confidently say that it does this for levels 28-65, and that it's very close for 66-80 (it will be exact once Romai finishes verifying the data he gave me).

Because Live only goes as high as 80, I only know, for sure, what damage bonuses are up to that level.

Sony has proven to us that they often muck around with the formula used to calculate damage bonuses each time they release a new expansion. So there is no guarantee that future expansions will continue to ramp up 2H damage bonuses at the same rate as bonuses ramped up from level 75 to 80.

I will add in support for toons levels 81+, but it'll just be a "best guess" at what the damage bonuses really will be once Sony increases the level cap on Live. When they do increase the level cap, we may have to adjust the formula to better track the real servers.

Does that sound acceptable? If so, I'll work on it.
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