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Originally Posted by ChaosSlayer
I just want to point out that you should not realy try to keep up with live, since we simply do not have any access to future/curent content anyway , specialy since Aniversary edition will not be supported by eqemu due to its unavalability on market.
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Hi, Chaos!
What Reno's saying, I believe, is that if future expansions on Live increase the level cap, we can then figure out exactly what 2H weapon damage bonuses will be on Live for higher levels.
That has nothing to do with upgrading the server and requiring EQEmu players to purchase a newer client. Rather, it has to do with figuring out whether Sony will change the formulas they use to calculate damage bonuses for levels 81+, as they've done in the past.
Quote:
Originally Posted by ChaosSlayer
So a simple scaling feature will work fine.
Also, could I request that you also include a RULE to TURN OFF damage bonus complitly? A kind of fail safe if it starts behave badly past lev 80, or 100 or 150 or whatever. At least this way weapons gona stay vanila.
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I get what you're saying, but there's no need for a flag to turn off damage bonuses.
Servers with a level cap of 81+ will not break the damage bonus calculation function that I posted above. For most weapons, the damage bonus will simply stop increasing beyond its value at 80.
Reno and I will work together on including a formula that takes a "best guess" as to what damage bonuses for levels 81+ may look like. When Sony eventually increases the level cap, we may find that our guess was off. But that's not a problem! When that happens, we'll simply come back and modify the code.
The formula for 81+ will assume that damage bonuses will keep increasing in line with how they increased from level 70 - 80. I think that should be a good, fair solution for servers with a high level cap! Agreed?
By the way, I agree with your points about Damage Bonus. But not much we can do about it now

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Have a good one,
-Eric (Cantus)