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Old 09-22-2008, 07:19 PM
Cantus
Fire Beetle
 
Join Date: Sep 2008
Location: New York
Posts: 18
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Quote:
Originally Posted by renoofturks1 View Post
This system, using the look-up table's, attains exactly that, post 80, it just stops going up, it doesn't decrease, it merely stays constant from 80+
Reno is almost exactly right. There is one small exception. Any 2H weapons with a delay of 27 or below will have their damage bonus continue to increase for levels 81+.

That's because 2H weapons with delays of 27 and below are the only ones where Sony used a simple formula that has not changed as new expansions are released. It's probably safe to assume that future expansions will not change it, either.

But, it's not entirely fair... as toons on EQEmus with a level cap above 80 will see the DPS of their fast 2H weapons (delays 27 and below, though these are fairly rare) increase as they level past 80, but the DPS of slower 2H weapons will stop increasing once they hit 81.

That's not ideal, so I'm sure Reno and I can put in place a set of formulas that approximate our best guess about what damage bonuses will look like post-81. That's really the only solution right now, as we can't know (without breaking out the old Ouija board or hiring a fortune teller) what formula modifications (if any) Sony will use when they increase the level cap again.




Quote:
Originally Posted by ChaosSlayer View Post
The only thing I could ask if you would add Rule: Damage Bonus on/off - so we can have an option to play with DPS only governed by natural weapon stats.
That's an excellent suggestion, Chaos. I doubt it'll be used much, but I'll include a preprocessor directive that lets you turn on or off damage bonuses when compiling the solution. Of course, they'll be on by default!

I'll include it when I get home from work tonight, and provide instructions on how to turn it on and off.

Also, Romai just finished verifying the damage bonus numbers for levels 66-80, so if there are any slight inaccuracies in the function, I'll fix them tonight!
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