regarding the implementation.
I havent looked ta actual code but in order to minimize extra calculation in mind it would look like this:
You store ALL values in a table which is accessed by parameters of Level and Dly
When weapon strike you simly add X(a,b) to the final damage, where X(a,b) points the table with pre-calculated values
As far no DMGB Rule goes - you simply fill the table with ZEROES and every time X is retrived its retrives a 0 =)
NOW to make this even MORE custom, we should make yet ANOTHEr small Rule which would describe a FORMULA for linear DMGb growth, and then when server loads the table will be filled with values based on the formula specified by server admin in Rules
hows that? =)
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