It's just a lot of searching and guess work, there are already some whateverzone_assets.txt files you can use for templates. I haven't messed with that in a while, but I think only the *.eqg files will work. Now that I remember, the SD3Spy tool will show you whats in the eqg file, and the *.mod files are what you look through in the eqg files.
Example;
in tutorialb.eqg you'll see a file called 'obj_jaildoora.mod' this translates to 'OBJ_JAILDOORA' for table 'doors'.
You sort of got to look at the name and take a guess at it. set up an easy to get to spot in a dynamic zone where you can check and set what you want (you have to #zone out and in after each change).
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