Quote:
Originally Posted by wysh
Some people enjoyed classic EQ for these exact reasons.
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masochists ?
I know I know. I was one of those people who DEVOTLY "played" eq to the best of my ability from October 99 till October 2005.
Now after seeing EQ2 has done it - i realise how stupid we were and how much evereything sucked: the game does not have to put you through YEARS of painful Xp grinding to be addictive
for all the things I liked about EQ there were some horible flaws:
-insane XP grind to get anywhere
-standing in hour long lines just to get into Xp group or waiting for 15 minutes after EACH solo light blue kill just to get hp/mana back
-horrifying death penalty, and death/corpse run loops who could easily make you loose few levels just trying to get your corpse back
-horibly unplayable as solo or less than a group content
-horible itemization - pre kunark having full set of bronze for nagafen raid was prety much a standart - so thats what - 30 levels just to complite a single set of armor?
-horibly planed encounter where your reward was based on how rare mob spawns rather than how hard he is to kill - Ghoul Arch magus o average spawned once in 5 hours after mindless kiling of place holders and only had 10% chance to drop SMR
-outrages customer service
thats NOT soemthing what qualifies as "enjoyment"
EQ2 has demonstrated that game can be addictive wihout havign to force everyone into holy-trio grind groups. That quests rewards can actualy be worth something by the time you can complite them. Encounters content which is NOT only suited for groups or uber raiders and based ONLY on how many people you can drag along to kill a single boss
Crafting system which actualy as impressive as combat! (And rewarding until they screwed it up)
In zone respawn points so you don't have run from god knows where just to get your corpse or beg 2 freakin hours just to get a bind
the list just goes on.