Trev after thinking about it I don't think anything is wrong with current approach.
you roll a number
you check number of vs first item range, if satisfied- number is applied, if it fails you move to next number, etc
as long as you do not reroll, this system is prety mcuh identical to my if statements, you jsut have apply diffirent mechanics.
taking my table from above.
you go like this
rolled X (let say 96)
if X<51 then A else
If X <66 then B else
IF X<91 then C, else
if X< 101 then D
end if
end if
end if
end if
and yes you ONLY move to next value IF first comparsen has fail- but that oen kind of obvious. If first range is 1-10 and you roll 9 - thats a valid number for the range. If you roll more than 10 - then you failed the comparecen and compare vs next range etc
in SHORT the system works AS LONG AS NUMBER IS NOT REROLLED!! - thats the part which MAY BE BROKEN
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