Thread: Combat Fixes
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  #19  
Old 10-07-2008, 02:26 PM
James76
Sarnak
 
Join Date: Sep 2008
Location: Canada
Posts: 53
Angry umm...?

These combat fixes were so important to the emulator, but they appear to be overlooked? There should also be an additional change, a riposte should beat an "automatic hit", since I recall a duel I had between my warrior and a ranger, he triggered auto hits, and I wielded the slowest 2H with the highest damage I found at that time, activated auto-riposte, and he died in seconds. So, is this still getting looked at? Is anybody using this? Seems like changes are like trying to move mountains. I'm just trying to shake things up and make everything better.
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