I think the hit rate could be upped slightly, I don't remember ever missing quite this much on live at low levels. I would guess a good lvl 1 with only starting items rate would be 50-60% miss rate. The way it is set is a little much, I have made a Human Monk before and tried to kill a rat in qeynos running around, and they have actually regen'd fast enough to hit 100% health between hits. That should never happen. Actually took me like 2 minutes to kill one, and it was because I got a string of lucky hits finally.
Gonna look in the source real quick and see what I can find to fix hit rate. If I come up with anything before work I'll post it for you. ( I have to leave in about 20 mins for work though so don't be too hopeful.
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