If WhipeHateList() is added for escape, fading memories and FD, I think it will work exactly the way it does on live. FD won't pull full zone trains if the client hate list is wiped after they get the forgotten about you message.
The only case where I think it could still be an issue is if someone FDs and a mob walks back to it's spawn point. That is supposed to clear FD if it worked like live. But, if the issue is that the client hate list still exists when that happens, we can just add another WhipeHateList() there so it catches both player and NPC hate lists. I know I have seen the code for NPCs returning to their spawn point after they leave combat somewhere, but I can't find it atm. I will put the code here if/when I find it.
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