Thread: Slay Undead Fix
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  #3  
Old 10-18-2008, 03:11 PM
seveianrex
Sarnak
 
Join Date: Sep 2008
Location: asdf
Posts: 60
Default

For clarity's sake, the end result should look like this:

Code:
	if(defender && defender->GetBodyType() == BT_Undead || defender->GetBodyType() == BT_SummonedUndead || defender->GetBodyType() == BT_Vampire){
		switch(GetAA(aaSlayUndead)){
			case 1:
				critMod += 33;
				break;
			case 2:
				critMod += 66;
				break;
			case 3:
				critMod += 100;
				break;
		}
		slayUndeadCrit = true;
	}
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