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I think a lot of the mob state about what is alive and dead is totally within the server instance, and therefore updating the database so that the named or dungeon mob never respawns is going to be a PITA. I'll either have to manage it manually, or will probably have to do some significant server coding to make it happen. If anybody knows for sure either way please confirm.
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Ok the way/s I would do this is either of two ways. One is to code it in C++ and set a state in the table Spawn2 field Respawntime to a extremely large number or set a state like -1 and have any fields with -1 never respawn.
The other way is to write it in .net/C++ a executable that checks for any value where Respawntime<>0 and delete the NPC's in the spawngroup. You would need a backup up of the affected tables.
Those are just 'loud' thoughts..
GeorgeS