Atm, players drop an item which is part of an evolving charm quest, every time you turn the charm plus some of those in it upgrades slightly.
I'll be doing plenty of balancing as far as resists go. ( Can't wait for that part, it should be fun ) Cause I dueled a Warrior with my Necro the other day, and I absolutely destroyed him, just chaining lifetap and a dot every once in a while. I have some changes inc in the next week or so to make melee slightly better though, well see how that goes.
PvP is currently enabled everywhere with the exception of the start zone. You can't attack there at all.
Lvl cap is 50, 51 after doing a quest. After that you can buy a limited number of aa's which I have customized.
I am going to be deleting a few zones that noone uses, to make running around quicker and to keep people closer together.
All zones are from EQ classic, with the exception of a couple made in openzone, that haven't been released yet. These will be PvP grounds with some group enconters thrown in with decent loot in it.
Race Based PvP is tough, at least for me, my coding skills are pretty limited. WTB a good coder.
I have used GeorgeS's random loot tool to spread random drops around any mob in the world rarely, including trash. So you never know what that Gnoll pup may drop.
Thanks for the suggestions Estrang
|