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Old 10-26-2008, 11:31 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by AndMetal View Post
Chance: % chance to crit
Ratio: % of additional damage (100% = 2x damage)



The function is in the Client class (Client::GetActSpellDamage), so that means this would only apply towards clients. Honestly, I don't think there's anything that allows an NPC to crit. If we added this, it would have to be a part of the Mob class (so Mob::GetActSpellDamage, which applies towards both clients & NPCs), unless we wanted it to be different for NPCs (then NPC::GetActSpellDamage).
I see.
the reason I asked is cuase there is a melee critical for mobs in Rules which works rather nicely
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