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Old 10-28-2008, 04:05 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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I suppose I misunderstood (and maybe ChaosSlayer did as well), as I thought you meant that these gaps could occur even if a vendor's base set of goods was perfect, just in the way that people would buy and sell items off of them.

Example: A merchant has ten items (that are correctly ordered in the database). Player A sells the merchant five items. Player B buys one of player A's items, sells six more. We now have 20 items, with one of them out of order because of the way the code works.

That may be the reason for confusion. I get it now. Thanks for explaining that it's only a database issue, and not a problem with merchants keeping items sold to them.
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