Perfect PvP server for me is:
-Max level 60.
-Classic, Kunark, Velious zones/drops/spells only. Pick a few zones to start you off in. Maybe have 3 zones for levels 1-20. Levels 21-40 can have 3. 40-60 can have 3. 60 can have 4. Simplicity is best.
-Any drops off a named(FBSS, Ry`Gorr armor, or whatever) is NO DROP flagged. If you pick it up off the corpse, you use it. No twinking nonsense or giving full suits of gear to X player because he is your friend. Camp it yourself.
-No Epics. Quests for epics on emu's are too short, too easy, and usually nobody can handle the balancing out of their effects.
-Keep it simple. No taking over towers, no using cards to spawn guards...that stuff is lame...like WoW lame.
-Level limit within 6 levels.
-No raiding required. Drop the raid mobs stats so that a group of 12 can take em out(and that doesn't mean 3 people in top of the line gear can trio them....like 99% of the custom servers out there). Make them tough, but not need more than 2 groups worth, ever.
-No item/token/pvp points. All that crap reminds me of the flawed EQ PvP points system. Looting is cool, but it really doesn't matter a whole lot if the gear is no drop. Tokens? I don't want to run around wasting inventory on coins.
There you go.
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"And I am not frightened of dying, any time will do, I
don't mind. Why should I be frightened of dying?
There's no reason for it, you've gotta go sometime."
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