Quote:
Originally Posted by Theeper
I'm going to add in a query to check for spawns along a selected grid, and give me the option to delete a complete grid if there are no spawns on it. I believe that will remove a considerable about of redundant grids.
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That tool sounds amazing! One word of warning to anybody who uses it though. Some NPCs use grids through Perl, and not the DB. So, in all probability your program will pick up those grids as being unused. The only way around that, I think is to add functionality to check the Perl files in the given zone for gridids, which will be found in the quest::spawn, quest::spawn2, quest::unique_spawn and quest::start functions.