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Old 11-12-2008, 04:27 PM
kayen85
Sarnak
 
Join Date: Dec 2007
Posts: 50
Default

Could it just be done like this

old
Code:
void QuestManager::CreateGroundObject(int32 itemid, float x, float y, float z, float heading, int32 decay_time)
{
	entity_list.CreateGroundObject(itemid, x, y, z, heading, decay_time);
}
new
Code:
void QuestManager::CreateGroundObject(int32 itemid, float x, float y, float z, float heading, int32 decay_time, uint8 charges)
{
	entity_list.CreateGroundObject(itemid, x, y, z, heading, decay_time, charges );
}
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