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Old 01-21-2002, 01:13 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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About the NPCs in the air or in the wrong place etc, this is one of the things I'm fixing at the moment, it's due to the height values being wrong. Freeport now has the Z values properly set.
Zones with several "levels" like some dungeons (e.g Runnyeye Citadel) still have a lot of problems, I'll probably have to manually set the Z values for some of these eventually.
Another problem was with "clones" of many NPCs like guards all over the place, which I've now fixed.

The NPC data I got from a text file on the website http://giftsplace.com/eqn1/ and according to the site was obtained with ShowEQ.
I have extensively modified the data since then though
I did the loot tables myself, mainly using http://eqbeastiary.allakhazam.com for reference.

The version you saw was probably a very old one, maybe the first release. It was incredibly buggy, incomplete and unpolished, and I said so when I posted it, it was simply for people to try out and have fun with.
There are countless things fixed then, though my data is still far from being anything like a perfect copy of the real EQ! It is still very unpolished but much, much better than what you saw.

Regarding NPCs/mobs not looking right, NPCs/guards do not equip items at the minute, and all have the same faces, so all NPCs of the same race look identical regardless of class.
The version you saw also had loads of bugs with monsters using the wrong models, etc. most of which are now fixed. For example Freeport guards did not use the proper model and appeared as generic humans.
My data also has the proper textures for monsters like fire/ice goblins, giants/cyclops etc. However size is not implemented in the emulator ATM so the sizes are wrong for some things like giants.

As for loot, non-monster NPCs (including guards) have equipment appropriate to a player of their level. This gives a more "realistic" feel I think. It's intended to be equipment, rather than "loot" but as I said the emulator does not support NPCs equipping items yet.
As I said in another post, most NPCs have hit points many times that of a player of equivalent level so if you can kill one without cheating then you'll already have equivalent or better equipment.

I don't take offence from your reply, I understand how you feel, but I'd personally rather have a fully populated but very "rough" world and work on polishing and improving it, than spend a week on each zone. That's just my personal opinion though.
Besides I don't play EQ anymore so wouldnt' be able to verify any of my data.

I'm not trying to claim my work is perfect or anything, I'm just explaining why some of the things in it are like they are and also that the version you saw is very out of date.

Maybe I'll have to release my data as a seperate project, though. I'm still happy with it so far and many other people have said positive things about it.
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