Hm maybe the ATK cap never made it in or *gasp* is broken =(
ATK is broken into 2 parts:
Avoidance ATK which bypasses a defender's avoidance AC. (We don't do this correctly at all). It is a factor of attackers weapon and offense skill versus the defender's defense skill. + whatever avoid and hit mods from gear and spells.
Mitigation attack which bypasses a defender's mitigation AC. (We do this mostly correctly tho I have a few choice tweaks I still am going to make.) This is a factor of strength and atk from mods, the strength part isn't completely proven or disproven because it affects the max hit you can do it's hard to tell without sony saying yay or nay.
AC is also broken into 2 parts. Neither of which we deal with properly tho we can calculate it almost completely we treat the lump as mitigation ac which is wrong.
Avoidance AC and mitigation AC which are basically the counterparts to the above.
ATK and AC aren't handled entirely correctly but I'd rather not replace one broken system with one equally broken... esp when the current broken system is pretty balanced until we can fix it.
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