Well your wish is my command......Here is the code that keeps items from duping when looting a corpse.
What happens is when a player goes to loot there corpse they right click really fast on each item, if they do it fast enough the item in the 8th inventory slot in the 8th bag slot will duplicate. Once it does they quit looting the corpse and transfer that item off there character to someone else and then continue looting there corpse.
PlayerCorpse.cpp
place the code some where around line 887
Code:
// Prevent Item Duplication When Looting Corpse
if (((item_data->equipSlot >= 251) && (item_data->equipSlot <= 330)) && ((charid == client->CharacterID()) && (IsPlayerCorpse()))) {
char* itemdupemsg = NULL;
sprintf(itemdupemsg, "Loot Item Duplication {%i}", item);
database.SetMQDetectionFlag(client->AccountName(), client->GetName(), itemdupemsg, zone->GetShortName());
return ;
}
Place the code above right before this code
Code:
if (item != 0)
{
if(item_data)
inst = database.CreateItem(item, item_data?item_data->charges:0, item_data->aug1, item_data->aug2, item_data->aug3, item_data->aug4, item_data->aug5);
else
inst = database.CreateItem(item);
if(inst->IsStackable()) {
if(item_data)
//Restore charges from the original item.
inst->SetCharges(item_data->charges);
else
inst->SetCharges(1);
} else {