there are few zone lines which use VERY BROAD zoning line.
for exmaple zoning from West to east COmmons- you prabobly noticed that there are prety mcuh unlimited number of places you can zone from and to betwin these 2 zones.
You can zone by the orc camp, or by the road or by the south wall- etc BUT you arive in the other commosn EXCATLY where you zoned out in the other commons. - in other words the client somehow KNOWS your coordinates where you zoned out and puts them over to naother zone where you zonign in.
SAME thing happenigng betwen West and North Karana - the client need to keep some sort of a special track to see that if zoned by the road or nexr the river - and then put you by the road or by the river or any other of million points - real coordinates transisition i call it.
Same thing when zoning from North Qeynos to Qeynos Hills
I am prety sure those specific zone lines cannot be altered neither or at least won't be a trivial thing to do. I decided myself NOT to mess with them.
HOWEVER I have succesefuly made it than for exmaple you can zone from Unrest to Felwithe B, on StromHeaven server you can also see how you can zone from CrushBone to nexus - that is done as I mentioend with altering TARGET zone/coordinates
so try to alter zoning with something what naturaly has NARROW passage.
For starters connect Crushbone to Unrest for exmaple =)
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