The reason this probably isnt a issue with other games is that both your machines are talking directly to each other and thus increasing the chance that they will be sending/recieving at the same time.
Ive personally experienced lag resulting from the wireless connection resyncing, so I tend to hard wire my gaming machines to my router/internet connections. But then again, I can see up to like 15 wireless networks when I scan for network SSIDs and those are the ones who are actually broadcasting SSIDs.
The easiest way to confirm/fix this issue would be to go into the properties for both your network cards and set them to a fixed transmission rate/lowering the maximum transmission rates.
Set them both to 11Mb/Wireless B rates.
You could also try changing which channel both cards on on. I think channel 6 is the channel most wireless networks default to, so most around you are likely on that channel by default, thus increasing the chance of interference.
If youre using a wireless router, set the channel there and your machines wireless should match the new channel when you connect to it. You might even be able to set the max transmission rates there so you wont have to change each machine.
The slower the rate, the less likely your network cards are going have to keep trying to negotiate maximum transmission speed as slower speeds are more forgiving.
You could also get a crossover cable and hardwire your connection. You should manually set your IP addresses on both machines to make sure youre both able to communicate. This would probably introduce the hastle of trying to get your machines connected to the internet too, which is possible, but beyond what Im going to write up here. Look up Internet Sharing in windows XP/Vista.
This might not be a issue though depending how well Windows handles multi-homing so you basicly have two network connections going at one time. I havent done this, so not sure how it will go.
Good luck.
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