O..M..G! I finally got in game! @#$@% WOOT!
Turns out the whole time, the thing that was stopping me was sending the incorrect structure for AA tables. I simply commented out the opcodes for AA stuff in the .conf file and got in game first try! Of course, nothing really works yet, but now that I am at this point, I think things will start progressing very quickly!!! As soon as I can iron a few things out, I will get this stuff on the SVN ASAP. I will try to add new files for it so I don't just overwrite the current anniversary files. I just need to figure out how to create new patch files and I will get them up. I will knock out a few more opcodes and clean up packet structures more too though, so it is less messy than what I currently have for it.
I am VERY excited!!! I have been stuck at the same point for over a month now! I will have more updates here shortly! Things are looking bright
Code:
[Wed Jan 21 02:14:36 2009]00420:DoMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
[Wed Jan 21 02:14:36 2009]00421:Zone Connect -- Received MSG_SND_WOBJECTS_RESPONSE
[Wed Jan 21 02:14:36 2009]00422:DoMainLoop: complete after first while(!EverQuest.ReceievedWorldObjects).
[Wed Jan 21 02:14:36 2009]00423:DoMainLoop: just before second while(!ReadyEnterWorld).
[Wed Jan 21 02:14:36 2009]00424:Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
[Wed Jan 21 02:14:36 2009]00425:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Wed Jan 21 02:14:36 2009]00426:DoMainLoop: completed second while(!ReadyEnterWorld).
[Wed Jan 21 02:14:36 2009]00427:Setting up models.
[Wed Jan 21 02:14:36 2009]00428:Setting up character.
[Wed Jan 21 02:14:36 2009]00429:Activating music.
[Wed Jan 21 02:14:36 2009]00430:Initialization complete.
Entering main loop.
[Wed Jan 21 02:14:36 2009]00431:Item done, MSG_WEATHER_EVENT received.