View Single Post
  #13  
Old 02-04-2009, 11:59 PM
tmitchell
Fire Beetle
 
Join Date: Feb 2009
Location: America
Posts: 21
Default

2009-02-04 09:49:12 Starting EverQuest (Build Oct 31 2005 10:33:37)
2009-02-04 09:49:12 Timezone: UTC-8h00m
2009-02-04 09:49:13 Loading graphics DLL.
2009-02-04 09:49:13 Parsing INI file .\eqclient.ini
2009-02-04 09:49:13 INI file .\eqclient.ini loaded.
2009-02-04 09:49:14 Initializing timers.
2009-02-04 09:49:17 Checking critical files.
2009-02-04 09:49:17 Initializing WinSock.
2009-02-04 09:49:17 Enumerating 3D devices.
2009-02-04 09:49:17 Found adapter #0 - NVIDIA GeForce 9800 GT (7.15.11.7813)
2009-02-04 09:49:17 Adapter #0 - NVIDIA GeForce 9800 GT :
2009-02-04 09:49:17 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2009-02-04 09:49:17 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2009-02-04 09:49:17 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2009-02-04 09:49:17 Initializing keypress handler.
2009-02-04 09:49:17 Parsing INI file .\defaults.ini
2009-02-04 09:49:17 INI file .\defaults.ini loaded.
2009-02-04 09:49:17 Loading keyboard tables.
2009-02-04 09:49:17 Creating window.
2009-02-04 09:49:17 Checking display driver version.
2009-02-04 09:49:18 Activating window.
2009-02-04 09:49:18 Picking a default resolution, desktop is 1280 x 1024, 32 bits
2009-02-04 09:49:18 Ratio is 1.25
2009-02-04 09:49:19 Resolution selected 1280 x 1024, 32 bits
2009-02-04 09:49:19 CRender::InitDevice: Using 32bit mode.
2009-02-04 09:49:19 CRender::InitDevice: Using vsync 0.
2009-02-04 09:49:19 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2009-02-04 09:49:19 CRender::InitDevice: HardwareTnL Enabled.
2009-02-04 09:49:19 Using hardware vertex shaders.
2009-02-04 09:49:19 Initializing render system.
2009-02-04 09:49:19 Trilinear Mipmapping available.
2009-02-04 09:49:20 Vertex Shader Version: 3.0
2009-02-04 09:49:20 Pixel Shader Version: 3.0
2009-02-04 09:49:20 Initializing engine internals.
2009-02-04 09:49:20 CRender::InitDevice completed successfully.
2009-02-04 09:49:20 Parsing INI file ./eqlsUIConfig.ini
2009-02-04 09:49:20 INI file ./eqlsUIConfig.ini loaded.
2009-02-04 09:49:54 Trilinear Mipmapping available.
2009-02-04 09:49:54 Vertex Shader Version: 3.0
2009-02-04 09:49:54 Pixel Shader Version: 3.0


So thats the dbg.txt file...

I only made it to the server select screen once, so there that is. I couldn't click on anything becaues the servers were blank. I've tried the compatibility and resolution changes but nothing works.
Reply With Quote