Yes, I looked at it now and found the following.
Many lootdrops are shared among many npc's and the program checks for duplicates. Therefore that cannot be the answer. Also, I found 5 and only 5 drops per npc. Never saw a difference among odd/even npcs. The program does not care about npc id order.
What I did see, and this makes sense, the program creates a new lootdrop id for each unique loottable, and is always the highest number. If there are other lootdrops in the npc's then new ones are made. Therefore the real way to ensure a new lootdrop and a totally custom database is to wipe all loot from all npc's first.
Therefore, I do not observe and anomalies.
Another thing, if you rerun the program for the same level npc's, you will add more custom loot.
GeorgeS
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