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					Originally Posted by  Aldest
					 
				 
				OKay, great information there! 
 
So my question is then, how do I know items I create with GeorgeS's tools will have the correct spell effects? 
			
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 you go by spell id#
you need to now what supose to be there and if you want visiul representation of it - edit the spells.txt files inside item editor and add what ever spells you like to the list
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				Why does my SQL DB have different spells than the spell editor  even though I pull the file from the emu folder?
			
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spells in DB are not in anyway conected to spell file outisde - they there for some test work done by our devs. 
Curent edition of the server uses only the outside spell file located inside your server folder