I think you need to modify also the spells_us.txt in *both* the server's folder and the client folder, adding in your spell data - unless something has changed. (i've been out of the loop for a bit).  I'm not sure if the client is hard-coded to load only the x number of spells in spells_us.txt, but i don't think so.  If I understand correctly, it will load all spells in spells_us.txt, but up to a certan number - I'm not sure how the effects are handled though... 
 
If i'm wrong, someone please correct me. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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