Yeah, I imagine that they may have been moving spells around still at the point when they made the CD/DVDs for it. Level 80 didn't go live until the day that SoF was actually released, but I am sure they must have been running it on the test/beta server for a while at least.
There is another issue with level 76+ as well that I already mentioned once. For some reason, everything works perfectly for 76+ accept that it sets your hps to 5 max (before gear stats get added). The client is doing this for some reason, but I am unsure why. It is probably something that can be fixed in the Player Profile I hope.
Any issues with spells isn't too big of a deal. Many servers have a max level of 70 as it is, and even if they go up to 75, they will still mostly be covered with spells. But yeah, most likely it sounds like some spell adjustments will probably need to be made. That isn't a show-stopper though, it can be worked-around fairly easily. You can't go by the current EQLive spell file anymore, as they changed it around a TON so that they only give the client spells that they need to know about how to cast, so focuses and worn effects and stuff probably aren't in there anymore. It just reduces their file size to save bandwidth on updates I imagine.
I think I still have a Live spells_us.txt file that has the full 20kish spells in it. I will probably use that to make a new spell file for SoF that will work with Titanium and SoF and include spells up to level 80. Then, if he wanted, Cavedude could add it to PEQ so people could get it. Though, it would mean that someone would have to host the file for download so all SoF members could get it. Though, it will most likely only affect players that are level 75+.
There is another issue too that needs to be dealt with on spells. If a SoF player buffs a Titanium player with a spell ID that the Titanium users doesn't see (over 10k spell ID), it can cause some very buggy situations. My thought for a solution might be to expand on my idea to make quest globals usable for flagging spells. In this case, we could have all SoF users hail a mob in an SoF zone to verify that their account has SoF. Once they do that, it would give them access to be buffed by the level 70+ buffs. Basically, there would be an extra check when buffs are cast to see if the client is flagged for SoF or not. Really, this could be expanded to be used for limiting certain buffs to certain players, but I think getting rid of this possible bug would be a priority use for it. Just an idea anyway.
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