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  #9  
Old 03-09-2009, 04:07 AM
Wolftousen
Sarnak
 
Join Date: Apr 2008
Posts: 49
Default

Almost forgot, when doing the solution for #4, you need to put the switch statement in a if block and test the skill for type THROWING since the ApplyMeleeDamageBonus doesn't know that automatically. This way the damage bonus only gets applied if it is a throwing attack, like it should...

Code:
if(skill == THROWING)
{
	switch(GetAA(aaThrowingMastery))
	{
		case 1:
			MaxDmg = MaxDmg * 115/100;
			break;
		case 2:
			MaxDmg = MaxDmg * 125/100;
			break;
		case 3:
			MaxDmg = MaxDmg * 150/100;
			break;
	}
}
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