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Old 03-24-2009, 09:37 PM
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trevius
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Join Date: Aug 2006
Location: USA
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You mean to try a crack at Augments, not AAs, right? AAs are actually in and mostly working I think. To get AAs working 100% for SoF, we will definitely need new AA tables directly from EQLive. If I have to, I will manually parse out all of that info for at least most of the general AAs. But, I am hoping that at some point we can get the EQ Packet Collecting tools working to do all of that for us. Then, it will just mean that on the encode, we have to set it to pull the AAs from the new SoF AA tables instead of using the current ones that work with Titanium and the 6.2 client.

As for Augments, I have actually been thinking about giving it a try to see if I can get them working. I may actually be able to do it using your client inventory encode code as a reference. I am just not exactly sure if I need to use a certain slot ID or range of slots for augments similar to slots for items inside containers. If not, then it shouldn't be too bad. I will definitely try to play around with it and see what I can do.

I know you have more than enough on your plate to keep you busy for a while, KLS. Anything I can't finish myself, or find someone else to do it can just wait. Most things work just fine, and it isn't like augments are required for basic play. I think many servers don't even stress augments if they even use them at all. But, I will have a crack at it and see if I can get it working. I have a good example of an item packet with an aug in it from Live, so it shouldn't be too hard.

I really appreciate what you have already done for SoF BTW. It would have taken me forever to get items working. I think I got most of the structure issues all cleaned up once you had them working, but that was the easy part compared to getting them working in the first place. EQ wouldn't be EQ without the items, so, thanks!
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