New problem. I am trying to make a monster spawn adds at 75% and 25% and on death, but the only time one spawns is on death. This is the monsters quest
Code:
sub EVENT_SPAWN{
quest::attacknpctype(1211);
}
sub EVENT_HP{
if ($hpevent <=75){
quest::spawn(1210,0,0,76,11,0.50);
}
if ($hpevent <=25){
quest::spawn(1210,0,0,76,11,0.50);
}
}
sub EVENT_DEATH{
quest::spawn(1209,0,0,76,11,0.50);
}