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Old 04-20-2009, 10:23 PM
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trevius
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Join Date: Aug 2006
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Tabidzukare,

From what you reported from your testing, it now sounds to me like the paths.ini file may be used for the client to reference for certain things. I haven't looked at the file yet, but if there are actual offsets in there, it may be that this file is where it tells the client where to look in memory when doing some actions. If so, and if this is where the hand info originally came from, then maybe it is still in memory somewhere, but wasn't updated in this file because they don't use it like that anymore. And, if that is true, then if you can figure out which one is to set the hand location, then it may still be possible to set the correct offset in that file so that it points to the right place in memory. But, that also assumes that the memory for hands is still being set at all. Considering how lazy SOE is about removing old unused code and files, it is fairly possible that this could be done with the right expertise.

That idea is assuming alot of stuff that I don't easily have a way to check, but it is something to maybe consider. It would take someone with more offset knowledge than myself to have any clue where to find this info in memory, though. Since this is purely speculation at this point, I don't want you to get too hung up on it, but figured it would be worth mentioning.

Also, the .eff files are effect files and they probably contain multiple effects within each file. You can probably think of them like a .zip file with a bunch of sound and graphic files in them. I don't know that for sure, but that is essentially what the .S3D and .EQG files are.
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