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Old 04-24-2009, 12:21 PM
Tabidzukare
Sarnak
 
Join Date: Mar 2009
Location: A place
Posts: 42
Default Hey Steve

I am by no means knowledgable so please take what I saw with a grain of salt.

If you want a clean render of the models themselves, why go through all that trouble?? You can easily extract the models themselves and render them by themselves. Also, with this method you can style their pose exactly as you'd like though it would take a bit more setup time and it's assuming you have basic 3D modelling skills... (which by the way I don't even have yet.. I can at least assemble a model)

I highly recommend Kaiyodo's Model Viewer available from GeorgeS's website for this task. It allows you to open an S3D, load the appropriate .WLD file within it, and select model components to extract WITH SKINS!! (If you export as .ms). Then you just import the items in Max position them how you like and run a render and take a shot.. you can see a messed up version (prior to me finding this out) in my 'MTL Information' post, also on this board.

As a side note if we can both figure out WindCatcher's DZoneConverter tool.. then I think it would be the best for us both.. it's able to view wires of the animations used in the game, in addition to the static model parts.. brilliant program really, I just can't figure out how to export the actordefinitions, just the spritedef's. Anyway, I probably didn't help much but I wanted to at least share what I knew in case anything might get you going in the right direction!

Best of luck and,
Kindest Regards~~
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