Quote:
Originally Posted by Derision
Is this crash occurrng with the current stock source ?
It would appear that none of the pointers can be NULL at that point, so the only reason for a crash would be a pointer to a mob instance that has been destroyed and not been removed from the entity list.
I made some fixes a while ago, so that shouldn't be able to happen. Without knowing how to reproduce it, it will difficult to track down.
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Yes, this is in current stock source, with minor edits, to none of which were aggro.cpp.. Unfortunately, i've never witnessed it go down, i've just seen core dumps of it. :/
I'll look into the entity list and see if anything is screwed up there. I might have missed something when I merged in SVN, but I doubt it.