It may depend on what exactly you are filling into those unknowns. Probably best to convert each one into separate int8s and see what happens. It could be that they are int32 and setting more than 1 of the bytes is making a number that is out of the range of the hair options, setting them to default of being bald. Purely guess at this point until I can do testing later.
Also, for your testing, I didn't think about it before, but it would have been best if you were using a Drakkin (race 522) for finding spawn struct stuff. I am sure they have a decent piece of the struct just for them and the new heritage settings they have.
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