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Old 05-11-2009, 05:52 AM
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trevius
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LOL, I got it setup and playing with it now. Just found some weird effect with "i5" as the last name. It creates a rain cloud above the spawn and rains on them for a few seconds. Also, other ones like i10, i11, i2, and more have really cool effects as well. I am guessing you need spell effects on to see these, but they are things I have never seen before :P Not sure exactly what they are for other than maybe having invisible NPCs use them to create visual effects maybe. Definitely loving the new way of handling this testing.

Also, after trying X613=11, I verified that the current setting for bodytype works, but I wonder why they have 2 fields for it, since X625=11 makes them untargetable as well.

Quote:
DrakkinHeritage = unknown0011[3], Offset 14 (Body coloring, available colors at character creation dependent on player class)

DrakkinWhite = unknown0011[4], Offset 15 (Nonzero yields a white haired, white tattooed, white face-spotted Drakkin)

DrakkinWhite2 = unknown0011[5], Offset 16 (Acts like DrakkinWhite for all values 0-15 except 0, 2, 8, and 10)
Yeah, 14, and 15 definitely seem to be an int16 for heritage. Not sure why 16 effects it too, but maybe it is an int32 and only accept certain ranges.

Found Drakkin face spikes are 882 and they range from 0 to 7. Also note that Heritage ranges from 0 to 6.

770 appears to be an int32 that if you set anything in (other than 0), the NPC will not be visible. It will still be targetable with /target, but that seems to be the only way.

740 puts an exclamation point in front of the name of the NPC.

656 is invisible/sneaking
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Last edited by trevius; 05-11-2009 at 03:37 PM..
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