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Old 05-19-2009, 02:36 AM
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trevius
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Join Date: Aug 2006
Location: USA
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I got the Titanium illusion struct fields for hairstyle, haircolor, beard and beardcolor all identified. I also found that it seems like the rest of the struct is somehow armor related. It seems like I am seeing helms for a bunch of the fields, which may be due to equipment structure or something. Perhaps if it was identified and set properly, we could set any armor type and maybe tint that we wanted. Though, I would mostly only be interested in Tint. I would still like to figure out how to turn helm on and off in the illusion struct too.

Code:
struct Illusion_Struct {
/*000*/	uint32	spawnid;
/*004*/	char	charname[64];
/*068*/	uint16	race;
/*070*/	char	unknown070[2];
/*072*/	uint8	gender;
/*073*/	uint8	texture;	
/*074*/	uint8	helmtexture;
/*075*/	uint8	unknown075;
/*076*/	uint32	face;
/*080*/	uint8	hairstyle;
/*081*/	uint8	haircolor;
/*082*/	uint8	beard;
/*083*/	uint8	beardcolor;
/*084*/	char	unknown080[84];
/*168*/
};

// 84 int32 small in ground
// 91 sideways male iksar bone helm
// 92 sideways halfling chain helm
// 93 sideways female iksar helm?
// 120 erudite cloth hood
// 121 erudite leather helm
// 122 erudite helm
// int32 123 no armor?
// 128+ plate armor
// 134 female DE helm???
// 136 no helm?
// 137 Halfling leather helm?
// 138 Chain woodelf or halfling helm?
// 164 woodelf custom helm?
// 165 no helm?
// 167 woodelf leather helm?
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