I have finaly just tested this- and I was right =)
using the exact code above, if NPC was beaten to say 10% and then disengaged (all opponets killed)
as soon as npc is attacked again (still at 10% hp) he will run ALL the script events which happened at 75, 50 and 25% event all way down
in game this resulted in a whole crap of adds spawned instantly
so once Combat State=1 triger fires- the script effectivly resets and rolls through all events up to current hps
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