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Old 05-22-2009, 06:44 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Join Date: Mar 2009
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I have finaly just tested this- and I was right =)

using the exact code above, if NPC was beaten to say 10% and then disengaged (all opponets killed)

as soon as npc is attacked again (still at 10% hp) he will run ALL the script events which happened at 75, 50 and 25% event all way down

in game this resulted in a whole crap of adds spawned instantly

so once Combat State=1 triger fires- the script effectivly resets and rolls through all events up to current hps
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