ChaosSlayer - I'll add those to the to do list.
I started the profile editor and have it read only so far.
I will release it as read only until the bugs are figured out (Don't want to destroy toon's profiles).
What I still have not figured out is the :
'/*5508*/ SpellBuff_Struct buffs[BUFF_COUNT]; // Buffs currently on the player
'/*4796*/ uint32 skills[MAX_PP_SKILL];
--update -- Completed!
'/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
'/*2584*/ int32 spell_book[MAX_PP_SPELLBOOK];
--update -- Completed!
'/*4632*/ int32 mem_spells[MAX_PP_MEMSPELL];
--update -- Completed!
'/*0432*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
All other's are in.
Now, does any programer here know how to calculate a float from 4 bytes?
For uint32, I do
Code:
conversion 4 bytes => 4byte int
0A 0B 0C 0D
0D*16777216 + 0C*65536 + 0B*256 + 0A*1
I used little endian byte order
GeorgeS