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Old 05-23-2009, 07:27 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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ChaosSlayer - I'll add those to the to do list.

I started the profile editor and have it read only so far.
I will release it as read only until the bugs are figured out (Don't want to destroy toon's profiles).

What I still have not figured out is the :
'/*5508*/ SpellBuff_Struct buffs[BUFF_COUNT]; // Buffs currently on the player
'/*4796*/ uint32 skills[MAX_PP_SKILL]; --update -- Completed!
'/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
'/*2584*/ int32 spell_book[MAX_PP_SPELLBOOK]; --update -- Completed!
'/*4632*/ int32 mem_spells[MAX_PP_MEMSPELL]; --update -- Completed!
'/*0432*/ AA_Array aa_array[MAX_PP_AA_ARRAY];


All other's are in.

Now, does any programer here know how to calculate a float from 4 bytes?


For uint32, I do
Code:
conversion 4 bytes => 4byte int
0A 0B 0C 0D
0D*16777216  + 0C*65536 + 0B*256 + 0A*1
I used little endian byte order

GeorgeS
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Last edited by GeorgeS; 05-24-2009 at 10:48 AM..
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