Quote:
Originally Posted by gaeorn
Based on the errors you ran into compiling, I'm guessing you are running a 64bit system. There are other changes needed to get 64bit working properly (and it's still a work in progress). Let me know if I am correct and I'll post some patches for you.
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I am running it on a 64-bit server yes. The issue I'm having right now is that it times out attempting to load items from the database when launching the world or zone servers.
Also, addendum to above: Copy libEMuShareMem.so into /lib64.
Code:
[Debug] [WORLD__INIT] Loading items..
[Status] libEMuShareMem.so loaded
Error: EMuShareMem: DLLLoadItems: !ItemsMMF.IsLoaded() (timeout)
[Debug] [WORLD__INIT_ERR] Error: Could not load item data. But ignoring