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Originally Posted by KLS
Personally, if you can avoid ifdef blocks and just make code that works on both platforms that's best. If it's unavoidable then it's unavoidable though. I definitely think the code looks best without 10 million ifdef blocks all over it /glare bot code.
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That's what I suspected. As long as it works on both, it makes it easier to maintain (not to mention readability). And maybe the new bot code WildcardX is working on won't require the ifdef blocks (crosses fingers).
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I can't imagine there are too many changes that will break 32 bit compatibility. Maybe a few but we've got enough 32 bit developers to catch it pretty quickly.
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I felt this way as well, but since I'm relatively new to the project, I wanted to defer to those who have worked a lot longer on it.
I'll start submitting some diffs in the next day or so.