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Old 08-31-2002, 04:01 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Could always put hp updates on a timer....

The packet isnt that big:

/*
** Spawn HP Update
** Length: 12 Bytes
** OpCode: b220
*/
struct SpawnHPUpdate_Struct
{
/*00*/ int16 spawn_id; // Id of spawn to update
/*02*/ int16 shu_unknown1; // ***Placeholder
/*04*/ sint32 cur_hp; // Current hp of spawn
/*08*/ sint32 max_hp; // Maximum hp of spawn
};


12 bytes... your connection (if you were 56k) is 56000 bytes/second.

I highly doubt this is the problem
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