hmm bane dmg might just be the way to go then. thanks a lot for the idea. i would also like to know if theres a way to add negative bane dmg....would be interested to see that.
and could actually make my idea almost work......now if only we could add multiple banes.
is the emu capable of acepting multiple bane entries if you add then to the items table. say add an extra bane dmg entry and bane type? seems like as far as the db goes as long as the prop sql was written in it should work fine just wondering if binaries could handle it straight away
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