Quote:
Originally Posted by trevius
The rules will be added. It is just that no one has gotten to them yet. I got a few other code submissions added last night, but didn't get to this one yet. In your thread for the /assist rule, I was going to add that last night too, but I am not sure if that is how it should be coded. I didn't have much time to look it over, so I just didn't get to it. These 2 rules are straight forward and would be easy to add.
The part about NPCs starting to return home immediately is a bit hazy to me from my playing on Live. Was it just that they had a random chance to start walking back instantly if they had already started walking back and were aggro'd again? Either way, sounds like it could be a nice option and would really help out the monks that probably have 2X the pulling challenge on EQEmu as they did for the same events on Live.
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From what I remember (it's been a while as I last played just before OoW came out), there were two types of "return to home" behavior in mobs. Some mobs were coded to always return home immediately. Those would never have any delay, regardless of how many times they were aggroed. These were typically raid situations where Sony wanted it impractical to split the mobs.
The other type is the type I was thinking of working on. This type will corpse camp for a random amount of time before beginning to walk home. If one waking home still has aggro on the FD char and that char stands up and then FD again, the mob will immediately start walking home (no delay). The random component was for mobs that had lost aggro on the FD, causing them to be aggroed again when the FD player stands up (by sharing aggro with other nearby mobs that still have aggro). If I remember correctly, these mobs would corpse camp again for a random amount of time before heading home.
In the long run, it would be best to have a flag on the npc type to determine which behavior should be used. But for now I simply wanted to modify the existing system to have it more live like for the majority of mobs.
Quote:
Originally Posted by trevius
Sorry if it seems like there is no interest since your stuff hasn't been added yet. The more complex changes like the 64bit stuff is something that I leave for the experts, because I don't have a clue if it will break anything else or not.
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No problem. I was just curious since there hadn't even been a reply to the thread. And I understand about the 64bit stuff. It's always fun trying to merge changes for different systems and architectures.
Anyway, thanks Trev. Appreciate the response. I'll see what I can come up with.